![]() ![]() ![]() If the node subtree contains more than 1M triangles, Datasmith merges objects up to a level where the resulting meshes do not exceed 1M triangles. In the example below, we can see when the value is set to 2 how the objects are merged 2 levels from the bottom: Datasmith does this with a process that merges objects at a user-defined depth of the hierarchy: Your scene is assembled around a user-defined origin point.Īs a Navisworks scene contains a significant amount of data from multiple sources, it is necessary to consolidate the number of assets during the export process. The Navisworks hierarchy is maintained in the World Outliner by using empty Actor objects. It preserves the Name of each mesh as set in the Properties panel in Navisworks and places them in a Geometries folder. Once meshes have been merged, the exporter creates a new Static Mesh asset in your Content Browser for each of the remaining meshes. To maintain performance, Datasmith merges objects in the hierarchy at a user defined level to create larger meshes and maintain triangle counts of less than one million. The Datasmith Exporter for Navisworks works to preserve the geometry, materials, and metadata contained in your file by using a process similar to our Revit and 3ds Max exporters: If you need to uninstall the Datasmith Exporter for Navisworks plugin, you can do this from the Control Panel, like any other Windows application. You uninstalled all previous versions of the Datasmith Exporter for Navisworks plugin.Īfter you downloaded the installer, double-click it to open, then follow the instructions on-screen. You downloaded the installer for the exporter plugin that matches the Unreal Engine version you intend to use. Please note that you are not permitted to distribute the Datasmith Exporter plugins themselves.īefore you install the Datasmith Exporter for Navisworks plugin, make sure that: We encourage you to share the download link to the Datasmith Exporter plugins with any number of people, both inside and outside of your organization. To see what versions of Navisworks the plugin supports, see Datasmith Supported Software and File Types. udatasmith file. See Importing Datasmith Content into Unreal Engine.īefore you can export Navisworks content, you must download and install the Datasmith Exporter for Navisworks plugin from the Datasmith Export Plugins page. Use the Datasmith importer available in the Toolbar of the Unreal Editor to import your. See Exporting Datasmith Content from Navisworks. See the Installation Notes section below.Įxport your Navisworks content using the Datasmith Export button added to the toolbar by the plugin. Install the Datasmith Exporter for Navisworks. This means that to get your content into the editor using Datasmith, you need to: Similar to the Revit or 3ds Max Datasmith Exporters, our Navisworks Exporter uses an export workflow. ![]() If you are planning to use Datasmith to import scenes from Navisworks into UE, reading this page can help you understand how your scene is translated, and how you can work with the results in Unreal Editor. It follows the basic process outlined in the Datasmith Overview and About the Datasmith Import Process, but adds some special translation behaviors specific to Navisworks. This page describes how Datasmith imports scenes from Autodesk Navisworks into Unreal Engine.
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